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If there is any downtime, it's because of website updates!
Expect a playable demo to drop in June or July.
Use a program such as XPadder to use any USB controller.
Press the Esc key and then select "Configure Controls". This option is not present during multiplayer.
Press the Esc key and then select "Toggle Fullscreen".
Ha ha ha! But no, seriously, it is impossible to port OoT 2D to the SNES without having to rewrite all the code in 65C816 assembly. We aren't that crazy!
Information regarding upcoming versions can be found here.
It is not our intent to infringe on Nintendo's copyright policies or steal any profits from them. If we were to accept donations, we would be doing both of these things. Not only does accepting donations feel wrong and strange to begin with, but it also increases the likelihood of our project being shut down. We will not risk that happening just for a quick buck.
The bigger our user base, the more compelled we are to continue making OoT 2D, so like us on Facebook to subscribe to our weekly updates and keep us obligated! As long as people find our work interesting, we stay motivated and keep at it. There is also a YouTube channel, but it is currently not updated very often.